Formation

During combat (and sometimes even during social events) characters can arrange themselves in Formations.

Being in a Formation does not provide any effect on its own, but it can trigger abilities from other sources, such as talents or weapons.

You automatically enter a Formation the instant you and at least two allied characters are side by side. Characters who are riding the same small vehicle or beast are likely to be part of the same Formation as well. If you are playing with miniatures, this happens when the miniatures are in adjacent squares or their bases are in contact.

Characters who are further than 2.5 meters from their allies cannot be part of a Formation. A Formation automatically breaks at the point in which there is a gap bigger than 2.5 meters between the characters that form the Formation. This can happen when characters move away or when they no longer can be considered part of the Formation, which happens when a character is not longer in normal health state, or when he is attacked from the back or the side.

A broken Formation might automatically give place to other smaller Formations if there are enough characters still together in either side of the character who broke the Formation.