Health States

Depending on the amount of damage a character has suffered, a character can be in one of three different health states, or even dead.

Normal
The health state of a character is normal for as long as he has more Health than damage.

When a character has equal or less Health than damage he becomes Bleeding Out - unless the character who damaged him last wishes to knock him out instead, in which case the character becomes Traumatised (the GM can determine that certain attacks cannot traumatise even if intended, e.g. shooting an arrow, setting him on fire, etc).

Bleeding Out
A Bleeding Out character cannot act, but he might speak if the GM sees it fit.

At the end of each Round, a Bleeding Out character will suffer one unpreventable damage. A character who is still Bleeding Out by the end of a scene dies.

NPCs generally ignore characters that are Bleeding Out until they have taken care of all other threats.

Traumatise
The character is unconscious and will not regain con-sciousness until he receives medical attention and re-covers enough health to be in the Normal health state.

Dead
A character who dies is removed from the game. If that character was a PC, the player who played him should make a new character and discuss with the GM how his new character should join the party to continue playing. It is recommended to make this new character with as much experience as the late character.

A character can also die of starvation, drowning, excessive mutilation, etc. The effects of these possibilities are left for the GM to determine.