Counteractions

A counteraction is an action performed to counter or avoid another character’s action. Attacks are considered valid counteractions against other attacks, and if they are successful they are resolved as if the character managed to avoid their opponent’s attack and hit them instead.

Characters can confront any number of actions that target or directly affect them during each Round. However, performing one or more counteractions causes a character to become Spent, and forfeit their turn if they have not taken it yet.