Damage

To keep track of the damage a character or device has suffered, mark the corresponding space in the relevant character sheet or use suitable tokens or counters.

Dealing Damage
Each weapon deals the amount of damage specified in its description. When attacking without weapons, characters deal as much damage as their level.

Armour
Some pieces of equipment and other effects provide their users with an armour value. Whenever the character is about to receive damage from an external source, subtract its armour from the damage dealt.

A character can receive armour from different sources, in which case they are added up.

Unpreventable Damage
Unpreventable damage cannot be reduced, cancelled or prevented in any way.

Injuries
Any time a character suffers damage he might also suffer an injury. An injury represents a hindrance of some kind.

A character suffers an injury when the amount of damage suffered from a single source is higher than his level. Additionally, other rules might also cause injuries for other reasons.

Characters can be injured any number of times in the body, but only once in each arm, leg, and in the head.

If they are injured a second time in the same limb, the limb is severed; and if they are injured a second time in the head, they are Traumatised.

Unless specified by the reason of the injury, the GM determines the location of the injury. She can either choose, or let it happen randomly by discarding a card from the top of the deck: 1 head, 2 torso, 3 right arm, 5 left arm, 5 right leg, or 6 left leg.

Most Skills relate to the legs, arms, or head. Characters suffer one disadvantage when using a Skill related to an injured body part. Torso injuries do not affect any Skills, but they will make healing harder than any other injury.

NPC Injuries
NPCs can only have generic injuries, each gives them one disadvantage towards their Competent Skill.

Severed Limbs
When a character loses a limb, they suffer a short time effect and a long time effect.
 * The short time effect is that they suffer one unpreventable damage at the end of every Round until they are the target of a successful Medical action.
 * The long time effect is that their limb is always considered to be injured, it cannot be healed, and it cannot be longer be selected to be injured or severed again.