Grapple

When a character attacks he can try to grapple an opponent instead of trying to deal damage but only if that opponent is of similar size. A character can do so if attacking unarmed (remember than unarmed attacks suffer one disadvantage), with a weapon with the keyword “Grapple”, or because of an ability.

Grappling is an ongoing effect that can be maintained by the grappler for as long as it desires or until he suffers damage or is grappled.

While grappling, a character run nor cannot attack characters other than the grappled character.

While grappled, a character automatically drops what he was holding, he is forced to move with the grappler, he suffers one disadvantage towards all of his actions, and as the triggering character he can only try to deal damage or grapple the character grappling him.