Reach

Every melee weapon has a different reach. Unarmed attacks and weapons that do not specify their reach have reach 1 by default.

If you are playing with miniatures or tokens, reach 1 allows you to attack miniatures that are in contact with your base or, if you are using a grid, miniatures that are in a space adjacent to yours. Otherwise, reach 1 allows you to attack anything a couple meters away from you. Additional levels of reach multiply that, therefore reach 3 allows you to attack anyone up to three spaces away from you, or 6 meters away.

Characters can use their Melee Skill and weapons to counter attacks from opponents with longer reach. But, even if successful, they won’t be able to deal damage if they cannot reach (instead they could deal deterioration to their attacker’s weapon). This is to represent the character fencing off the attack with his weapons, but being unable to reach his opponent’s body.

Enguard
Characters with Reach higher than one can perform the Enguard action. After performing this action you can remain Enguard for as long as you do not take damage, nor run, climb or jump. While Enguard you gain the following ability:

Instant: At any time a character is at your maximum Reach you can pause his activation to perform an attack against him, and then resume his activation. If your attack is successful - in addition to dealing damage - you will stop him from moving closer to you if that was his intention (which, if he has lower Reach, he might need to attack you). If failed, he breaks your guard and you are no longer Enguard. Limited to once per Round."E.g. Carlos has a Reach 3 pike, while Mauri has a Reach 1 sword. Carlos is Enguard, and Mauri tries to approach him for an attack. Carlos triggers his enguard ability, pausing Mauri’s movement action to perform an attack with his pike. Mauri counters this attack with his sword. ""If Carlos is successful Mauri will take damage from the pike and when he resumes his movement action he cannot continue to move towards Carlos. Carlos has managed to keep his ground, and he remains enguard.""If Mauri is successful, because his sword cannot reach Carlos, he cannot deal damage to him, but he can deal deterioration to Carlos’ pike. Additionally, he has broken Carlos’ guard and there-fore when he resumes his movement he can ap-proach him so he can get him next round."