Fatigue

The life of an explorer is not without risks and sacrifices. It won’t be rare for characters to live through extreme circumstances that will bare them hardships of all kinds. This is represented with Fatigue.

At any time after suffering adversities the GM can determine that a character should perform a normal Survival or Athletic check (3), if it results in a failure, that character will suffer Fatigue.

A character suffers one disadvantage towards all of his actions for each instance of Fatigue he’s got. If a character suffers Fatigue too many times, the GM can determine that he dies.

Examples of situations that might cause Fatigue:
 * Spending several days without eating, drinking or sleeping enough.
 * Running all day long from a hunting party.
 * Climbing to mountain tops thousands of metres tall.
 * Not having the appropriate clothes for the environment.

Recovering Fatigue
While in normal health state, characters recover one Fatigue per full day spent resting and without suffering the consequences of Fatigue (e.g. if you suffered Fatigue from the lack of food, spend a day resting and having access to enough food).