Category:Spells

Spells are the manifestation of divine forces that enter the realm of reality through believers.

Magic Resistance
For each point of Magic Resistance, a character gains one advantage for con-frontations against someone using a Spell.

Ceremonies
Certain spells require a Ceremony. A Ceremony cannot be performed while resolving Rounds. The length and complexity of each Ceremony should be made up by the player performing it.

If the player comes up with an amazingly rich and fitting ceremony for the Spell and fills it with details and makes it enjoyable for everyone around the table, the GM can determine that it will cost him 1 Spirit less than usual. But, if the player makes it unspiring and easy for himself (only spends a few in-game minutes on it, and doesn’t use any strange ingredients), the GM can determine that it will cost him 1 additional Spirit than usual.