Category:Curses

Both the GM and the player should keep track of how much Spirit a character spends. The GM will know when the character has truly ran out of Spirit, but she must not let the character know. Players are unaware if they have any corruption at all (but they can suspect it). Only the GM keeps track of it in his GM sheet.

When a character spends or loses a Spirit point he does not have, he gains a Corruption point. A character never knows how many Corruption points he has, these are written down only in the GM’s sheet. They allow the GM to use terrible abilities against the character and his companions depending on the character’s religion.

The GM can and should use the character’s corrup-tion against him. Every Session, the GM should use Corruption Curses against a character with a total Corruption as that character’s Corruption. Corruption is not spent by this, a character must get rid of his Corruption himself as best as he possibly can.