Abilities

The ways effects are introduced in game place.

Permanent
Permanent effects are always in effect, and they al-ways trigger when they are applicable. Their use is not optional, and they must be applied if at all possible. All abilities are Permanent by default and unless specified otherwise.

Action as an Ability
Some abilities have the keyword Action. They require the character to dedicate an action to use them. The Skill that should be used varies for each specific ability.

Reaction
Reactions are additional effects to whatever they react to, and they take place an instant after their trigger (there is no time to perform actions between the trigger and all of its reactions). Several reactions may be triggered simultaneously, and the GM decides in which order they occur.

Most reactions only take place if the character who has the ability wants to use it. However, some reactions are Forced, and must be resolved every time they are triggered even if the character does not want to use them. Others are Unique, and cancel all other reactions after the same trigger. A reaction can be both forced and unique at the same time.

Instant
Effects with the keyword instant can be used at any time, even outside the character’s turn. They take place right before what triggered their use.